Fate/stay night original visual novel cover featuring Rin Tosaka (left), Sakura Mato (right) and Saber (front).
Kadokawa Shoten (PS2, Vita)
|Genre||Eroge, Visual novel|
|Platform||Windows, PS2, PS Vita|
|Released||January 30, 2004|
|Anime television series|
|Directed by||Yuji Yamaguchi|
|Produced by||Masaaki Saito|
|Written by||Takuya Satō|
|Music by||Kenji Kawai|
|Original network||TV Saitama, CTC, KBS, tvk, Tokyo MX, Sun TV, TV Aichi, AT-X|
|Original run||January 7, 2006 – June 17, 2006|
|Written by||Datto Nishiwaki|
|Published by||Kadokawa Shoten|
|Magazine||Shōnen Ace (2006–2009)|
Young Ace (2009–2012)
|Original run||February 2006 – December 2012|
|Original video animation|
|Directed by||Seiji Kishi|
|Produced by||Yūji Higa|
|Written by||Makoto Uezu|
|Music by||Yasuharu Takanashi|
|Released||December 31, 2011|
|Anime television series|
|Fate/stay night: Unlimited Blade Works|
|Directed by||Takahiro Miura|
|Written by||Kinoko Nasu|
|Music by||Hideyuki Fukasawa|
|Original network||Tokyo MX, GTV, GYT, BS11|
|Original run||October 4, 2014 – June 27, 2015|
|Original video animation|
|Fate/stay night: Unlimited Blade Works - sunny day|
|Directed by||Takahiro Miura|
|Written by||Kinoko Nasu|
|Music by||Hideyuki Fukasawa|
|Released||October 7, 2015|
Fate/stay night (Japanese: フェイト/ステイナイト Hepburn: Feito/Sutei Naito) is a Japanese visual novel developed by Type-Moon, which was originally released as an adult game for Windows. A version of Fate/stay night rated for ages 15 and up titled Fate/stay night Réalta Nua (Irish for "new stars"), which features the Japanese voice actors from the anime series, was released for the PlayStation 2 and later for download on Windows as a trilogy covering the three main story lines. Réalta Nua was also ported to the PlayStation Vita. The plot focuses on a young mage named Shirou Emiya who becomes a warrior in a battle between "Servants" known as the Holy Grail War. Through each route, Shirou bonds with a heroine and confronts different mages who participate in the war.
A manga series adaptation by Datto Nishiwaki was serialized in Kadokawa Shoten's Shōnen Ace magazine between the February 2006 and December 2012 issues. In 2007, the manga was licensed for an English-language release in North America by Tokyopop. A 24-episode anime series created by Studio Deen aired in Japan between January and June 2006. Sentai Filmworks has licensed the television series and re-released the series on DVD and for the first time on Blu-ray Disc. A film adaptation by Studio Deen was released in Japanese theaters on January 23, 2010. A second anime television series, Fate/stay night: Unlimited Blade Works, was produced by Ufotable and aired between October 2014 and June 2015, following the game's second route as opposed to the first. A second manga adaptation began in 2015 focusing solely on the third route. A film trilogy will adapt the Heaven's Feel route of the visual novel, with the first film, titled presage flower, released in 2017, the second film, titled lost butterfly, released in 2019, with the final film, titled spring song planned to be released in spring 2020.
Fate/stay night spawned the Fate media franchise, consisting of a number of adaptations and spin-offs in various different media. On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia. Its plot is set half a year after the events of Fate/stay night. A series of light novels titled Fate/Zero, set as a prequel to Fate/stay night, were produced from 2006 to 2007, with an anime adaptation by Ufotable airing between October 2011 and June 2012. A spin-off magical girl manga series, Fate/kaleid liner Prisma Illya, began serialization in 2012 and has received multiple anime television series. Three fighting games have been released: Fate/unlimited codes for arcades and PlayStation 2, Fate/tiger colosseum and its sequel Fate/tiger colosseum Upper for PSP. A PSP RPG titled Fate/Extra was released on July 22, 2010, and a sequel and companion game, Fate/Extra CCC, was released on March 28, 2013. An online RPG titled Fate/Grand Order was released on Android on July 29, 2015, followed by an August 12 release on iOS; an anime film adaptation by Lay-duce was released on December 31, 2016 with sequel adaptations by CloverWorks and Production I.G. in production.
Fate/stay night's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. The time between these decision points is variable and during these times, gameplay pauses until a choice is made that furthers the plot in a specific direction. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction.
Setting and themes
The main theme in Fate/stay night is "conquering oneself". There are three story lines in the visual novel; each has a different theme. The first one, Fate, is the "oneself as an ideal". The second one, Unlimited Blade Works, is "struggling with oneself as an ideal". The third one, Heaven's Feel, is "the friction with real and ideal".
The story revolves around Shirou Emiya, a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magic and Heroes throughout history for a chance to have their wishes granted. Orphaned and the sole survivor of a massive fire in Fuyuki City as a child, Shirō was taken in by a retired magus named Kiritsugu Emiya, who would die years later. His responsibility to those who died and his own salvation through his father formed a strong desire for justice and peace in him. Thus, he earnestly trains his body and minuscule ability with magic to someday greatly help others, even if at his stage people often abuse his generosity. One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses to the Holy Grail War are generally supposed to be eliminated. Chased all the way to his home by the spear-wielding warrior Lancer, and barely able to avoid his attacks, Shirō is about to be killed when he is saved by Saber. Saber, the personification of a renowned figure in history (Arturia Pendragon in her case) created to aid participants in the War. In her supposedly accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized.
One of the three heroines, she is an agile and powerful warrior who retains her identity, hence her substitute name after her role as a member of the Saber class. She was the victor of the Fourth Holy Grail War with another Master and claims to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant aim for conflicts with other servants and instead seeks to form an alliance with Rin. Shirou decides to drop his pacifism when he discovers that his former friend, Shinji Matou, is a Master, with the Servant Rider, aiming to kill all the students from their school to increase Rider's powers. Following Shinji and Rider's defeat, Shirou learns that Saber cannot fight at her full strength without an exchange of mana energy of her master. During a confrontation with the Master Illya and her Servant Berserker, Shirou passes Saber his Mana and later assists her to defeat the enemy by projecting one of Arturia's swords in combat. As Shirou seeks aid in order to keep Saber in their world, he learns from the priest Kirei Kotomine that the Holy Grail is cursed. It is revealed that Shirou's late guardian, Kiritsugu, once used Saber to destroy the Grail, but it instead caused the fire where Shirou lost his family. Shirou rejects the idea of accepting his wish of the Holy Grail as he decides to accept his past and not forget Saber. Moved by Shirou, Saber also rejects the Holy Grail, believing she should not change Britain's history. As Kotomine aims to use Illya's body to recreate the Holy Grail, Shirou and Saber confront him and his servant Gilgamesh. Following Shirou's and Saber's victories, Shirou orders Saber to destroy the Grail. This causes Saber to go back to her last moments before her death. In the PlayStation 2 port version of the game, a new ending is unlocked where Shirou becomes a heroic spirit in order to meet Saber in the afterlife of heroes, Avalon.
Unlimited Blade Works
The second of the three heroines is Rin Tōsaka, a model student and idol of Shirō's school who is secretly a magus and Master of Archer in the Holy Grail War. She descends from a long, distinguished line of magi, and though she lacks a formal magic education, she is extremely powerful and gifted in her own right. Though she is dubbed "The Ice Queen" by classmates for her cold, yet awe-inspiring, unreachable, persona at school, the words: perceptive, resourceful, haughty, gentle, spiteful, and rash when flustered are but a small collection to describe her when her identity as a magus is revealed. Her presence in the story is established shortly after Shirō is killed by Lancer at school, whereupon seeing him she revives him in respect to her apparent connection to Shirō. As such, the two decide to become allies in the war, unaware of Archer's true identity as an adult Shirō from one of the series' numerous alternate universes. Rin is the main female of the Unlimited Blade Works route, as well as Shirou's love interest and girlfriend. During the story, Shirou loses control of Saber, but instead aims to fight with his own magical strength to stop the war. Archer betrays Rin and challenges Shirou to a fight hoping to destroy his story of being a hero. However, Shirou accepts his future regardless of the regrets and misery, deciding to stick to Kiritsugu's ideals. Gilgamesh tries to kill Archer and Shirou, with the former sacrificing to protect the former. In order to follow Archer's hopes, Rin passes Shirou her mana to fight Gilgamesh to replicate Archer's powers. As Shirou nearly kills Gilgamesh, Archer uses his last strength to deliver the final attack at their enemy while assisting Saber to destroy the Holy Grail.
The final heroine is Sakura Matō, a kind, beautiful first year high school student who often visits Shirō's home to help him with his daily chores. The two became friends after Sakura helped treat Shirō's wounds after his fights with her brother, whose family she was adopted into. Sakura is generally quite timid and shy resulting in her small social circle at school. She is gentle, thoughtful, kind and strongly attached to people she accepts, though she remains troubled and fearful of her own household, harbouring dark secrets of her own. She has an unparalleled, deep affection for Shirō in light of the pure, earnest effort he puts into everything and the hope she gains for herself in observing it. However, as Rin's long-lost sister, she is constantly tormented and pushed into being the perfect mage by her adoptive family. Sakura is the main heroine of the Heaven's Feel route. During Heaven's Feel, Shirou becomes worries about whether or not Sakura is a participant of the Holy Grail War. However, it is revealed Sakura has been being used by her family to become the personification of the Holy Grail, Angra Manyu. Saber is consumed by the shadows of Angra Manyu, becoming a corrupted servant who nearly kills Shirou, Rin and Archer. In his last moments, Archer makes Kotomine transplant his left arm to Shirou's body. However, using Archer's powers comes at the cost of Shirou losing his memories. Upon learning that Illya is another sacrifice to create the Grail, Shirou teams up with Kotomine to save the child. Shirou uses Archer's powers to save Illya from Berserker and then kill Saber with Rider's assistance. After making Sakura regain her humanity, Shirou faces Kotomine in order to later destroy the Grail. Following Kotomine's death in combat, Illya sacrifices herself to destroy the Grail and transplant Shirou's soul to a new body using forbidden magic.
Kinoko Nasu first began writing Fate/stay night in college and had not intended it to be a game. Initially, Nasu only wrote what would become the game's "Fate" storyline, however the game went on to have three storylines, the Fate storyline being one of them. In his early drafts, Fate's heroine Saber was a man, and the protagonist was a girl with glasses. This early draft was embodied in the short original video animation (OVA) Fate/Prototype, which was released with the final volume of the Carnival Phantasm OVA series. Nasu set aside the project and went on to found Type-Moon with artist Takashi Takeuchi. After the success of their first visual novel Tsukihime in 2000, Type-Moon transitioned from a dōjin soft organization to a commercial organization. Nasu and Takeuchi decided to turn the old Fate story into a visual novel as Type-Moon's first commercial product. In the beginning, Nasu was worried that because the main character was a girl, the story might not work as a bishōjo game. It was artist Takeuchi who suggested switching the genders of the protagonist and Saber to fit the game market.
The idea of writing a literary work in the fantasy genre originated from one of Nasu in which famous heroic personalities from all over the world would take part, appeared under the influence of the novel Makai Tensho. Futaro Yamada, narrating about the battles of the resurrected best samurai in the whole history of Japan. According to the original plan, the plot was limited to the prototype of the future arch “Fate”, where the main characters were the girl master and her servant Saber (the embodiment of King Arthur as a man). According to Nasu himself, this version of the work contained elements of the romance of the 1980s and ideas of transformations in the world order, while the final novel focuses on changes within people and has other purposes for using the Holy Grail. In total, about a third of the scenario of the future Fate arch (up to the battle with Sasaki Kojiro) was completed at that time, but for a number of personal reasons, Nasu was no longer required to write further work for more than ten years. The first were completed two story arches - "Fate" and "Unlimited Blade Works", the latter was partially presented to the public in the preview booklet on the Winter Comic of 2001. The “Unlimited Blade Works” was based on the idea of a character's confrontation with himself and his own ideals unrealized during the development of Tsukihime for the arch of Yumizuki Satsuki. In 2002, it was found that the already written part of the novel was practically equal to Tsukihime in duration, which is why proposals were made to divide the game into two Fate/stay night and other. For reasons of the high cost of releasing the two products at once, instead, the arches of Illia and Sakura were partially combined on the basis of Heaven's Feel (previously, apart from choosing between upholding their own ideals and protecting Sakura Shiro had the opportunity to protect Illya) deleted. Nasu originally had an idea to extend the Fate route involving an alternative Fifth Holy Grail War where Shirou fought alongside Saber but the two did not have a romantic relationship; following their separation, Shirou would bond with Rin in a similar way to how it happened in Unlimited Blade Works's "True Ending".
According to Nasu, the main semantic value of the resulting arch was chosen to apply the ideas of the protagonist in practice, which contrasted it with Fate and Unlimited Blade Works, which paid most attention to the demonstration of Shirou's ideals. Nasu wanted to portray him as a typical teenager while artist Takashi Takeuchi did not want him to have too much individuality in order to make players project themselves into him. In 2002, Takeuchi suggested Gen Urobuchi, a well-known author of Nitroplus visual novels, to connect to the preliminary scenario of the game, but was refused, after which Nasu, rejecting the possibility of attracting other writers, decided to do Fate/stay night the most significant work in his life, created by him from beginning to end.
After translating text into code, editing background images and sprites, and debugging audio-visual effects, on October 21, 2003, the demo version of the game was released on a CD with the magazine Tech Gian from Enterbrain, and on November 1 was posted on Type-Moon. Fate/stay night was released in Japan on January 30, 2004 for Windows PCs. A CERO C-rated version of Fate/stay night, titled Fate/stay night Réalta Nua, for the PlayStation 2 was scheduled to be released in late 2006. However, it was postponed until April 19, 2007. This version provided voice acting but the sex scenes were removed due to censorship, and the target audience. The updated re-release also provided the true ending to the Fate route. Fate, Unlimited Blade Works, and Heaven's Feel are the three branching storylines found within the game. They were released separately through digital download on Windows (but as the Réalta Nua version) in the beginning of 2012. A PlayStation Vita port of Réalta Nua was released in Japan on November 29, 2012, with three new opening animations by anime studio Ufotable and the option to change the aspect ratio to 4:3, 16:9 or in-between.
On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia. Its plot is set half a year after the events of Fate/stay night and features new characters such as Avenger, Bazett Fraga McRemitz, and Caren Ortensia, alongside returning characters such as Shirō Emiya, Saber and Rin Tōsaka.
The Fate/stay night manga, illustrated by Datto Nishiwaki, was serialized in Kadokawa Shoten's manga magazine Shōnen Ace between the February 2006 and December 2012 issues. It is an adaptation of the Fate/stay night visual novel, and the manga combines the Fate and Unlimited Blade Works scenarios of the visual novel as well as some elements from the Heaven's Feel scenario while ultimately following the Fate scenario. The manga was licensed for an English-language release in North America by Tokyopop in 2007. In April 2011, Tokyopop announced that they were shutting down their North American manga publishing division, and volume 11 became the last volume to be released by Tokyopop. In 2014, Viz Media's Viz Select imprint announced that they would be releasing the Fate/stay night manga digitally. Twenty tankōbon volumes were released in Japan between May 26, 2006 and November 26, 2012. A second Fate/stay night manga based entirely on the Heaven's Feel route and illustrated by Task Ohna began serialization in the June 2015 issue of Young Ace.
Himuro no Tenchi Fate/School Life is a comedy 4-koma manga revolving around the normal life at school of the minor characters of Fate/stay night and Fate/Hollow Ataraxia, specifically the character Kane Himuro, classmate of Fate/stay night protagonist Shirō Emiya. It is serialized in Manga 4-koma Kings Palette and currently three volumes have been published by Ichijinsha.
A spin-off manga series Fate/Kaleid Liner Prisma Illya written and illustrated by Hiroyama Hiroshi was first serialized in Comp Ace in 2008 and later released into two bound volumes. The series features Illya as a main character where she's living an alternate life as a school girl. However, she is chosen by the Magical Stick Ruby and is involved in a quarrel between Rin and Luvia. A sequel series titled Fate/Kaleid liner Prisma Illya 2wei! was serialized from 2009 to 2012 and released in five bound volumes. A third manga series titled Fate/Kaleid liner Prisma Illya 3rei!! began serialization in 2012.
The original Fate/stay night anime series aired between January 7 and June 17, 2006, containing 24 episodes; the storyline follows mainly the Fate scenario but shows parts of other scenarios as well. When the anime adaptation was in the planning stages at Studio Deen, they were planning an original story, with Shielder, a heroine later used in Fate/Grand Order, as an important character, instead of adapting the events of the source material. It was animated by Studio Deen and produced by the Fate Project, which was formed in response to the popularity of the visual novel and included Geneon Entertainment, TBS, CREi, Type Moon, and Frontier Works. Kenji Kawai composed the original music for the series and also remixed four symphonic themes from the Fate/stay night visual novel for use in the anime: "Hizashi No Naka De" (not featured on the original anime soundtrack, but on the out tracks album La Sola), "Yakusoku Sareta Shouri No Tsurugi", "Emiya", and "This Illusion", the last of which was retitled "disillusion".
The series later received its international television premieres on the anime television network Animax in 2007, its English-language television premiere occurring on Animax's English networks in Southeast Asia in June as well as its other networks in South Korea, Hong Kong and other regions. Geneon USA also licensed the series for distribution across North America. The English dub was produced at Bang Zoom! Entertainment. On July 3, 2008, Geneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America. While Geneon Entertainment still retains the license, Funimation Entertainment assumes exclusive rights to the manufacturing, marketing, sales and distribution of select titles. Fate/stay night was one of several titles involved in the deal. Sentai Filmworks has since licensed the TV series and re-released the series on DVD and for the first time on Blu-ray Disc in January 2013. Fate/stay night started airing in North America on the Anime Network On Demand channel on February 7, 2013.
The television series was re-released in Japan on January 22, 2010 in two 60-minute special edition DVD/Blu-ray volumes to commemorate the release of the film Fate/stay night Unlimited Blade Works. Fate/stay night TV reproduction I and II each recap 12 episodes from the anime and feature re-edited and re-compiled footage along with new opening and ending animation footage, with new ending songs by Jyukai and Sachi Tainaka. The opening song "disillusion -2010-" is a re-recording of the "disillusion" theme song from the television series.
An animated film based on the storyline of the Unlimited Blade Works route from the visual novel was released in Japanese theaters on January 23, 2010 and produced by Studio Deen. The staff from the anime television series, including director Yuji Yamaguchi, returned to work on the film, with most of the voice cast reprising their roles. The film earned 280 million yen at the Japanese box office. Sentai Filmworks has licensed the Unlimited Blade Works film and released it on DVD and Blu-ray. As with the television series, the film was dubbed at Bang Zoom! The film has been shown on the Anime Network.
Following an anime adaptation of the Fate/Zero novel series, which aired between October 2011 and June 2012, Ufotable produced a second Fate/stay night anime television series based on the Unlimited Blade Works route from the visual novel. The anime is directed by Takahiro Miura and the original Japanese voice cast from the Studio Deen Fate/stay night anime and the Fate/Zero anime reprise their roles in the new anime. The first half of the anime ran from October 4 to December 27, 2014, and the second half ran from April 4 to June 27, 2015. An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the United States, France, Germany, and South Korea. Aniplex of America has acquired streaming and home video rights to the 2014 series for North America, and has also announced an English dub of the first half of the series, which was released on DVD and limited Blu-ray on August 25, 2015. A ten-minute original video animation (OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternate ending from the visual novel, titled "sunny day". The first opening theme is "Ideal White" by Mashiro Ayano and the ending theme is "Believe" by Kalafina. A cover version of the song "This Illusion" from the visual novel was later used in this series as the ending theme for episode 12, and was performed by LiSA. The second opening theme is "Brave Shine" by Aimer and the second ending theme is "Ring Your Bell" by Kalafina. A remix of "Ring Your Bell", titled "Ring Your Bell (in the silence)", was used as the ending theme for episode 15. The song "Last Stardust", performed by Aimer, was used as an insert song for episode 20.
Ufotable has also begun the release of a film trilogy based on the Heaven's Feel route, the first of which is titled Fate/stay night: Heaven's Feel I. presage flower and was released in Japan on October 14, 2017 and in the United States in November and December 2017. The film was released again in the United States on June 5, 2018 and June 7, 2018 with an English dub. The second film, titled Fate/stay night: Heaven's Feel II. lost butterfly was released in Japan on January 12, 2019.
On November 22, 2006, Type-Moon announced a new installment in the Fate/stay night franchise, titled Fate/Zero, which is a prequel to Fate/stay night, stressing the events of the Fourth Holy Grail War and how its consequences affected the Fifth Holy Grail War. In contrast to Fate/stay night, Fate/Zero is a series of light novels instead of a visual novel, and is told in a third-person narrative that follows the actions of multiple characters. The series is a collaboration between Type-Moon and a fellow developer, Nitroplus, and was written by Gen Urobuchi. The first volume was released on December 29, 2006. The second volume was released on March 31, 2007. The third volume was released on July 27, 2007. The fourth and final volume was released on December 29, 2007, along with the Fate/Zero Original Image Soundtrack "Return to Zero". A manga adaptation began serializing in February 2011, followed by an anime adaptation by Ufotable, marking their debut with the franchise.
A light novel titled Fate/Apocrypha was also released. It revolves around a parallel universe in which the events of Fate/stay night and Fate/Zero never occurred due to the removal of the Holy Grail after the Third War, resulting in a different Holy Grail War. The first volume was released on December 29, 2012. The second volume was released on August 16, 2013. The third volume was released on December 29, 2013. The fourth volume was released on May 30, 2014. The fifth and final volume was released on December 30, 2014. An anime adaptation by A-1 Pictures was announced for July 2017.
Characters from the Fate/stay night series appear alongside other Type-Moon characters in the gag manga series Carnival Phantasm, released by Ichijinsha between July 2004 and 2005. An original video animation series produced by Lerche was released between August 12, 2011 and July 7, 2012. A spin-off manga series written by Hiroshi Hiroyama, titled Fate/kaleid liner Prisma Illya, began serialization in Kadokawa Shoten's Comp Ace magazine from September 2007. Set in an alternate universe to the visual novels, the series follows the character Illyasviel von Einsbern as she becomes a magical girl. Several anime series and an upcoming film have been produced by Silver Link.
In 2007, Fate/tiger colosseum, a 3D fighting game based on Fate/stay night, was released for the PlayStation Portable by Capcom and cavia, inc. in cooperation with TYPE MOON. The characters are all rendered in a super deformed style. A sequel, Fate/tiger colosseum Upper, was released on August 28, 2008.
Another fighting game based on the franchise titled Fate/unlimited codes debuted at the 2008 Amusement Machine Operators' Union (AOU) show in Japan. It was developed by Capcom in conjunction with Cavia and Eighting. The game was released in the arcades and had an exclusive PlayStation 2 release on December 18, 2008. A pre-order version was also available, which includes a limited edition Saber Lily figure. Capcom also released a PlayStation Portable version titled Fate/unlimited codes Portable on June 18, 2009. A digital download of the game was released in North America on September 3, 2009. and in Europe on September 10, 2009 Characters from the sequel Fate/Hollow Ataraxia and the prequel Fate/Zero also make an appearance in the game.
A dungeon RPG adaptation of the series was announced in Famitsu and is produced by Image Epoch and Marvelous Entertainment titled Fate/Extra. Players take on the role of an unnamed male or female character that the player chooses to be one of seven chosen masters and control servants Saber, Archer, or Caster. The game was released for the PlayStation Portable in both regular and the "Type-Moon Box" editions. The limited, Type-Moon Box edition includes a Saber Figma figure from the game itself, a visual book and a limited edition soundtrack. While the original release was set for March 2010, the release date was pushed back to July 22, 2010 for further testing. In July 2011, Aksys Games confirmed it would be publishing Fate/Extra in North America. Saber appears as playable character in the Nitroplus fighting game Nitroplus Blasterz: Heroines Infinite Duel based on her appearance in Fate/Zero. An anime television series adaptation, titled Fate/Extra Last Encore and produced by Shaft, was announced for 2017.
An online free-to-play RPG based on the franchise at large, titled Fate/Grand Order, was announced. The game is centered around turn-based combat where the player, who takes on the role of an unnamed male or female Master, summons and commands Servants in battle against enemies. The story narrative is presented in a visual novel format, and each Servant has their own personal scenario which the player explores. A vast multitude of Servants are featured; some are original, while others return from preceding Fate works. It was first released on July 29, 2015, on Android, with a subsequent release on August 12 on iOS. An anime film adaptation by Lay-duce, titled Fate/Grand Order: First Order, was released on December 31, 2016.
There is a soundtrack to the game, called Fate/Stay Night Original Sound Track. There is also an arranged soundtrack of the game music, titled Avalon - Fate/Stay Night. It is arranged by WAVE and K. JUNO and features two English arranged versions of "This Illusion" titled "Illusion/Vision" and "Illusion/Fate". The anime original soundtrack was arranged and composed by Kenji Kawai. In addition, there are image albums Wish and WHITE AVALON as well as various remix albums Fate another score, Fate/extended play, and Emiya #0. There are also numerous fanmade arrangements: Exodus: Fake/ever since, Iriya 51, Broken Phantasm, fragments, and 17 Division.
Aside from Fate/stay night, the other games in the series have their own soundtracks. There is a Fate/tiger coliseum OST and an imaged sound track for Fate/Zero titled Return to Zero.
|Title||Composition and Arrangement||Lyrics||Performance||Type|
|"This Illusion"||Number201||Keita Haga||M.H.||Opening theme|
|"Days"||Number201||Keita Haga||Chino||Ending theme|
|"Ōgon no Kagayaki" (黄金の輝き)||Number201||Keita Haga||Maki||Opening theme (Réalta Nua)|
|"Link"||Number201||Keita Haga||Rhu||Ending theme (Réalta Nua)|
|"Arcadia"||Rico||Earthmind||Opening theme (Réalta Nua PSV, Fate route)|
|"Horizon"||Earthmind||Opening theme (Réalta Nua PSV, Unlimited Blade Works route)|
|"Another Heaven"||Earthmind||Opening theme (Réalta Nua PSV, Heaven's Feel route)|
|Title||Composition||Arrangement||Lyrics||Performance||Single Release Date||Type|
|Number201||Kenji Kawai||Keita Haga||Sachi Tainaka||February 22, 2006||Opening theme|
|"Kirameku Namida wa Hoshi ni" (きらめく涙は星に,
lit. Glittering Tears Change To Stars)(episodes 15–23)
|KATE||Sogawa Tomoji, Number201||Keita Haga||Sachi Tainaka||May 31, 2006||Opening theme|
|"Anata ga Ita Mori" (あなたがいた森,
lit. The Forest In Which You Were)(episodes 1–13, 15–23)
|Manami Watanabe||Jyukai||March 15, 2006||Ending theme|
|"Hikari" (ヒカリ, lit. Light)
|Manami Watanabe||Jyukai||Ending theme|
|"Kimi to no Ashita" (君との明日, lit. Tomorrow with You)
|Sachi Tainaka||Kaneko Takahiro||Sachi Tainaka||Sachi Tainaka||February 7, 2007||Ending theme|
|"Disillusion2010" (OVA)||Number201||Ayumi Miyazaki||Manami Watanabe||Sachi Tainaka||January 22, 2010||Opening theme|
|"With..." (OVA, Episode 1)||Number201||Jyukai feat. Sachi Tainaka||Ending theme|
|"Kumo no Kakera" (OVA, Episode 2)||Number201||Ayumi Miyazaki||Manami Watanabe||Sachi Tainaka feat. Jyukai||Ending theme|
When released on January 30, 2004, Fate/stay night rapidly became one of the most popular visual novels in history, securing the title of "highest selling visual novel" in 2004 of the adult game retailer Getchu.com. Readers of Dengeki G's Magazine ranked the game second in a list of "most interesting bishōjo games" in August 2007. The original PC version of the visual novel sold 400,000 copies. On the PlayStation 2, the 2007 release sold 184,558 and the 2009 re-release sold 21,937. On the PlayStation Vita, the game sold 58,157 in 2013, and 86,836 as of 2014. This adds up to total visual novel sales of 751,488 copies. The DVD and Blu-ray releases of the 2006 anime series sold 283,864 units in Japan.
In early 2007, the popularity of Fate/stay night and the anime Japanese voice actors led to the launch of the Fate/stay tune internet radio drama, featuring the voice talent of Kana Ueda and Ayako Kawasumi. In 2011, the writers Chris Klug and Josiah Lebowitz in their book Interactive storytelling for video games praised Fate/stay night as a strong example of branching storylines and interactive storytelling, comparing its depth and complexity to that of a traditional novel. Gamasutra regarded Shirou as an interesting protagonist due to his childish ideals of becoming a hero and the continuation of this goal while growing up. The site added that the player's in-game choices make Shirou's character arcs change dramatically and allow Nasu to convey a different aspect of his ideal. The novelist Shūsei Sakagami praised how the user can witness Shirou's "gradual change from a robot to becoming a human" through the three routes, developing distinctive traits in each one.
Fate/stay night is, according to various estimates, one of the most famous representatives of its genre. The popularity of the visual novel led to the emergence of a large number of related products for fans (dakimakura, characters, and other products), as well as the creation of numerous dojinshi.
According to some critics, the visual novel is an example of a good mix of traditions of epic literature and the modern fantasy genre  According to an article by Waseda Mizuki Sakamoto and Tatsuo Nakajima University staff, Type-Moon managed to create an effective template that can compile myths or stories from around the world to generate new works on the Holy Grail War, while maintaining a quality level close to the original novel. It was also noted that such use of the heroes of the legends of antiquity can also encourage acquaintance with their original sources.
According to Lebowitz and Klug, the authors of the book on the theory of visual novels, the chosen format of the visual novel was optimally used, since the concept of several plot arches stretched the exposition of elements important for a common understanding of the plot and supported reader interest. The researchers also identified branchings that contain differently emotionally colored scenes that made it possible to view the situation or characters from several angles. A large number of sudden deaths, coupled with a sharp effect of losing control over the situation, according to the authors of the monograph, gave the gameplay an additional emotional coloring and motivated players to continue playing the game, aided by well-developed plot twists. Despite the linearity of the passage of the story arches, the option of completely skipping the already known scenes "warned players of fatigue and again quickly dipped them into the thick of events". Story twists were called by various observers "relevant and exciting".
The visual component of the novel and character design were regarded by critics as successful for 2004. Separately, the elaboration of background images and the variety of sprites of characters stood out, but with the increase of the latter in some scenes, the effect of pixelation was noticed. Musical accompaniment and audio effects, according to critics, successfully performed their role in creating the right atmosphere during the narration, and skillfully emphasized the textual description of the scenes. A comic “Dojo Taiga” was commended for its emotional relaxation after a loss.
In his analysis of the magical system and details of the personalities of the characters, Makoto Kuroda sees in the idea of Shirou to become a “champion of justice” a direct analogy with the traditional view of the life of bodhisattvas in Mahayana Buddhism, seeking to save other people at the cost of their own efforts and suffering. In Kuroda's view, Buddhist concepts are opposed to the elements of Christian ethics contained in the plot through the opposition of Shirou and Kirei Kotomine in the form of the main character's rejection of the interpretation of Angra Mainyu as a creature who accepted the sins of others in the name of salvation. In the story aspect, the reviewers considered Shirou's behavior and his attitude to his own ideals as the most interesting and well-developed part of the whole novel. The main character in each of the story arches was placed in different conditions, which gave readers the opportunity to understand the conditions of the setting ("Fate"), to conduct a theoretical understanding of the ideals of the character ("Unlimited Blade Works"), to face the problems of their implementation ("Heaven's Feel") and, having combined this, to understand the details of his image.
The images of Rin, Saber and Sakura received conflicting ratings. Thus, many reviewers recognized that the psychologically deepest arch is "Heaven's Feel", which is largely due to the sharp and versatile disclosure of the image of Mato Sakura, and her romantic line with Shiro is the most “adult” among all the heroines. According to Gen Urobouchi, author of the Fate / Zero prequel, the relationship between the main character and Saber resembled the relationship “between a boy and a boy who became a girl” and more “corresponded to the ancient Greek understanding of love”. The very image of Saber was considered by some reviewers to be “full of dignity and not falling into banality”, others “acquiring feminine features with close interaction with Shiro”. So same ambiguously was perceived as a character, and Tohsaka Rin. According to some observers, she “emphasized a different opinion about the ideals of Shiro”, and her romantic line looked “most realistic”, where Rin and the main character “compensated for the shortcomings and increased the virtues of each other".
- Kimlinger, Carl (January 31, 2007). "Fate/stay night DVD 1 - Review". Anime News Network. Retrieved July 23, 2018.
- "Last Fate/stay night Heaven's Feel Anime Film's Title, Spring 2020 Date Revealed". Anime News Network. January 11, 2019. Retrieved January 13, 2019.
- Bossche, Andrew (July 12, 2010). "Analysis: How Fate/Stay Night Goes Beyond Binary Choice". Gamasutra. Archived from the original on November 9, 2011. Retrieved January 29, 2012.
- "The Fate/stay night Staffs Interview". comipress. Retrieved August 27, 2010.
- Fate/stay night Visual Story. 2007. p. 23.
- Type-Moon (2006). Character Material (in Japanese). Type-Moon.
- "Carnival Phantasm's 3rd Season Includes Fate/Prototype". Anime News Network. December 29, 2011. Retrieved March 6, 2012.
- FSN Prototype material. 2011. p. 66.
- Fate/stay night Side Material. 2004. p. 55.
- Fate/stay night 「Unlimited Blade Works」 : 奈須きのこ インタヒユ— /. Type-Moon // Type-Moon ACE. — Tokyo : Kadokawa Shoten. 2015. pp. 8–13.
- Fate/stay night Secret book. 2005. p. 9.
- Fate/stay night Side Material. 2004. p. 72.
- Fate/stay night Unlimited Blade Works Blu-ray Disc Box II Booklet. Ufotable. Type-Moon. 2016.
- Re:birth「Fate/stay night」 : 奈須きのこ インタヒユ— :. Type-Moon // Type-Moon ACE. — Tokyo : Kadokawa Shoten. 2014. pp. 15–23.
- Fate/complete material II Character material (in Japanese). July 12, 2010. p. 79. ISBN 978-4047266803.
- TECH GIAN 2003年12月号. — Tokyo : Enterbrain, 2003. — 64
- "Official Type-Moon product information page" (in Japanese). Archived from the original on 2006-11-28. Retrieved 2006-11-30.
- "Official Type-Moon Fate/stay night [Réalta Nua] extra edition homepage" (in Japanese). Retrieved 2007-01-16.
- "Official Type-Moon Fate/stay night Réalta Nua homepage" (in Japanese). Retrieved 2006-11-26.
- "Fate/Stay Night Realta Nua Getting A PlayStation Vita Port". Siliconera. July 7, 2012. Retrieved July 8, 2012.
- "Official Type-Moon Fate/hollow ataraxia homepage" (in Japanese). Archived from the original on 2007-02-19. Retrieved 2006-11-26.
- "Tokyopop to Publish More Manga Adaptations". Anime News Network. Retrieved August 27, 2010.
- "Viz Offers Fate/Stay night Manga in Digital Format". Anime News Networkdate=May 21, 2014. Retrieved May 31, 2017.
- "Fate/stay night (1)" (in Japanese). Kadokawa Shoten. Retrieved October 22, 2012.
- "Fate/stay night (20)" (in Japanese). Kadokawa Shoten. Retrieved September 20, 2012.
- "氷室の天地 Fate/school life (3)". Ichijinsha. Retrieved August 27, 2010.
- "Fate/kaleid liner プリズマ☆イリヤ (2)". Kadokawa Shoten. Retrieved August 27, 2010.
- "Fate/Grand Order's Heroine Was Originally Created For The Fate/Stay Night Anime". Siliconera. January 13, 2015. Retrieved January 15, 2015.
- "Animax Rave April Issue". Archived from the original on 2007-09-27. Retrieved 2007-05-01.
- "FUNimation Entertainment and Geneon Entertainment Sign Exclusive Distribution Agreement for North America". Anime News Network (Press release). 2008-07-03. Retrieved 2008-07-03.
- "Sentai Filmworks Licenses Fate/stay night TV Anime". Anime News Network. September 28, 2012. Retrieved September 28, 2012.
- "Fate/stay night Gets TV reproduction Special Editions". Anime News Network. 2009-11-17. Retrieved 2010-01-25.
- "Fate/stay night Unlimited Blade Works Film Confirmed". Anime News Network. 2009-08-06. Retrieved 2009-10-04.
- "Top Anime Movies at Japanese Box Office, 1st Half of 2010". Anime News Network. July 30, 2010. Retrieved August 28, 2010.
- "Sentai Filmworks Adds Fate/Stay Night Unlimited Blade Works Film". Anime News Network. February 16, 2012. Retrieved February 16, 2012.
- "New Fate/stay night Anime by Ufotable Premieres Fall 2014". Anime News Network. January 28, 2014. Retrieved January 28, 2014.
- "Fate/Stay Night Anime Remake's Cast, Staff Revealed". Anime News Network. March 24, 2014. Retrieved March 25, 2014.
- "New Fate/stay night TV Anime is 'Unlimited Blade Works'". Anime News Network. July 27, 2014. Retrieved July 27, 2014.
- "Hulu, Crunchyroll to Stream Fate/stay night Unlimited Blade Works". Anime News Network. September 10, 2014. Retrieved September 10, 2014.
- "Aniplex USA Streams 2 English-subtitles Fate/stay night Remake Trailers". Anime News Network. May 25, 2014. Retrieved May 26, 2014.
- "Anime Expo to Host Fate/Stay Night UBW's Singers, Voice Actress, Staff, English Dub". Anime News Network. June 13, 2015. Retrieved June 13, 2015.
- "Aniplex USA Details Fate/stay night: UBW, Durarara!!×2 Shō Release Details". Anime News Network. July 2, 2015. Retrieved July 4, 2015.
- "Fate/stay night UBW Blu-ray Box 2 Adds 10-Minute Short". Anime News Network. August 3, 2015. Retrieved September 26, 2015.
- "Fate/stay night Heaven's Feel Film Project Is Trilogy Starting in 2017". Anime News Network. March 27, 2016. Retrieved March 27, 2016.
- "1st Fate/stay night Heaven's Feel Film's Trailer Previews Aimer's Song (Updated)". Anime News Network. September 30, 2017. Retrieved October 13, 2017.
- "1st Fate/stay night Heaven's Feel Film's English Dub Debuts in U.S. Theaters on June 5". Anime News Network. April 24, 2018. Retrieved May 8, 2018.
- "Fate/Zero Announced". AnimeNation. November 22, 2006. Archived from the original on March 6, 2014. Retrieved August 21, 2010.
- "Official Fate/Zero Website" (in Japanese). Nitroplus/Type-Moon. Retrieved August 30, 2010.
- "RETURN TO ZERO Fate/Zero Original Image Soundtrack" (in Japanese). Amazon.co.jp. Retrieved August 27, 2010.
- "New Fate/Apocrypha Project to Be Launched by Type-Moon". Anime News Network. 2011-11-04. Retrieved 2012-07-19.
- "Author: Fate/Apocrypha Will Not End in 1 Volume". Anime News Network. December 3, 2012. Retrieved September 4, 2013.
- "Fate/Apocrypha TV Anime Reveals New Promo Video, Cast, July Premiere". Anime News Network. March 25, 2017. Retrieved April 1, 2017.
- "Capcom's New PSP Fighter". IGN. Retrieved August 21, 2010.
- "Fate/Tiger UPPER gets new screens & an expensive LE set". Joystiq. Retrieved August 21, 2010.
- "Fighting games rough up Japanese arcade conference". GameSpot. Archived from the original on July 21, 2012. Retrieved August 21, 2010.
- "Fate/Unlimited Codes arcade" (in Japanese). Archived from the original on April 4, 2012. Retrieved August 21, 2010.
- "Fate/Unlimited Codes" (in Japanese). Archived from the original on August 15, 2011. Retrieved August 21, 2010.
- "Fate/unlimited codes Gets PSP Version In June". Animekon. Retrieved 2009-03-26.
- "Fate/unlimited Codes Available Today on PSN". Playstation.Blog. Retrieved 2009-12-01.
- 60万本突破したシリーズ最新作がベストプライスで登場！ (in Japanese). Retrieved June 1, 2013.
- "Fate Unlimited Codes (Sony PSP)". Capcom Europe. Retrieved August 21, 2010.
- "Image Epoch Brings Fate RPG to PSP". IGN. September 29, 2009. Retrieved August 21, 2010.
- フェイト/エクストラ 公式サイト:製品情報 [Fate/Extra Official Site: Product News] (in Japanese). Marvelous Entertainment. Retrieved 2009-12-28.
- ｢フェイト/エクストラ｣発売延期のお知らせ [Notification of Postponement of Release of Fate/Extra] (in Japanese). Marvelous Entertainment. January 22, 2010. Archived from the original on June 29, 2012. Retrieved February 9, 2010.
- "Japan's Fate/Extra fights its way to North America". Joystiq. July 3, 2011. Retrieved July 14, 2011.
- ""Fate/zero" Saber Joins "Nitroplus Blasterz: Heroines Infinite Duel" Roster July 2nd". Crunchyroll. June 23, 2015. Retrieved December 12, 2016.
- "Fate/Extra Game Gets TV Anime in 2017". Anime News Network. March 27, 2016. Retrieved April 1, 2017.
- "Fate/Grand Order RPG's Promo Previews Game Mechanics". Anime News Network. July 31, 2015. Retrieved April 1, 2017.
- "Fate/Grand Order RPG App Gets Feature-Length TV Anime Special". Anime News Network. November 2, 2016. Retrieved April 1, 2017.
- "Fate/stay night Original Soundtrack". CD Japan. Retrieved July 4, 2011.
- "TV Anime Fate/stay night A.OST". CD Japan. Retrieved July 4, 2011.
- "Amazon.co.jp disillusion single product page" (in Japanese). Retrieved 2006-11-30.
- "Amazon.co.jp 'Kirameku Namida wa Hoshi ni' single product page" (in Japanese). Retrieved 2006-11-30.
- "Amazon.co.jp 'Anata ga Ita Mori' single product page" (in Japanese). Retrieved 2006-11-30.
- "Amazon.co.jp 'Kimi to no Ashita' single product page" (in Japanese). Retrieved 2007-02-16.
- "Getchu.com PC visual novel sales rankings for 2004". Retrieved 2006-11-30.
- "読者が選ぶ MY BEST ギャルゲーランキング" [Readers Choose My Best Galge Rankings]. Dengeki G's Magazine (in Japanese). ASCII Media Works. Archived from the original on October 11, 2007. Retrieved February 15, 2013.
- "配信から3年で大ヒット ソニーを支える「Fate/Grand Order」の威力". ライブドアニュース (in Japanese). Livedoor. 2018-09-02.
- "Kadokawa Shoten". Garaph. Retrieved June 5, 2018.
- "Fate/Stay Night -Realta Nua- [1/1][PlayStation 2 the Best]". Japan Game Sales Database. Retrieved 27 October 2018.
- "2013 Top 100 Console Software in Japan". The Magic Box. Retrieved June 5, 2018.
- "Fate Stay Night". Japan Game Sales Database. Retrieved 27 October 2018.
- "2000-Present, Average Sales of 10,000 or More". Someanithing: Anime DVD/BD Sales in Japan. Retrieved May 22, 2018.
- Chris Klug; Josiah Lebowitz (March 2011). Interactive storytelling for video games: a player-centered approach to creating memorable characters and stories. Burlington, MA: Focal Press. pp. 194–7. ISBN 0-240-81717-6. Retrieved 20 February 2012.
- Shūsei, Sakagami (2017). TYPE-MOONの軌跡. Tokyo: Seikaisha. p. 84. ISBN 9784065105573. OCLC 1013875576.
- Lebowitz, Klug, 2011, p. 193.
- Cavallaro, 2010, p. 13.
- Fate/stay night (PC) review. Honestgamers (12 September 2009). 5 декабря 2017 года
- https://www.crunchyroll.com/es-es/anime-news/2012/07/24/latest-fatekaleid-liner-prisma-illya-anime-visual Scott Green. Latest "Fate/kaleid liner Prisma Illya" Anime Visual (англ.). Crunchyroll (24 July 2012). Проверено 15 января 2018. Архивировано 27 июля 2012 года.
- Dani Cavallaro. Anime and the Visual Novel : Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games : [англ.]. — Jefferson, NC : McFarland & Company, 2010. — 161 p. — ISBN 978-0-7864-4427-4. Cavallaro, 2010
- Sakamoto, Mizuki. The GamiMedia Model : Gamifying Content Culture // Cross-Cultural Design : 6th International Conference, CCD 2014 / Mizuki Sakamoto, Tatsuo Nakajima. — Heidelberg : Springer, 2014. — С. 811. — ISBN 978-3-319-07307-1.
- Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories :. — New York : Elsevier, 2011.. — ISBN 978-0-240-81717-0., page 156
- Lebowitz, Klug, 2011, p. 194.
- Lebowitz, Klug, 2011, p. 264
- Lebowitz, Klug, 2011, p. 265.
- Lebowitz, Klug, 2011, p. 197.
- Jeffrey Kauffman. Fate/Stay Night: Collection 1 Blu-ray Review (англ.). Blu-ray.com (29 January 2013). 29 2013.
- Erkael. Fate/Stay Night: Critique de la série manga (фр.). Manga-News (15 mai 2017). Проверено 20 января 2018. Архивировано 19 июля 2017 года.
- Cavallaro, 2010, p. 146.
- "Fate/stay night (PC) review". Honestgamers.com. 12 September 2009. Retrieved 2019-04-13.
- Kuroda, Makoto (2013). "Identity of Summoned Heroes : Aspects of Psyche and Phases of Persona in Fate/stay night Existence, Phenomenon and Personality". p. 47.
- Kuroda, Makoto (2013). "Identity of Summoned Heroes : Aspects of Psyche and Phases of Persona in Fate/stay night // Existence, Phenomenon and Personality". p. 50.
- Lebowitz, Klug (2011). Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories. Elsevier. p. 196. ISBN 978-0-240-81717-0.
- "Fate/stay night (PC) review". Honest Gamers. Retrieved April 13, 2019.
- Kuroda, Makoto (2013). "Identity of Summoned Heroes : Aspects of Psyche and Phases of Persona in Fate/stay night // Existence, Phenomenon and Personality". p. 49.
- Lebowitz, Klug, 2011, p. 121.
- TYPE‐MOON 10th Anniversary Phantasm/ Type-Moon. — Kadokawa Shoten, 2012. — 399 с. — ISBN 978-4041102435
- Cavallaro, 2010, p. 160
- Dani Cavallaro. Anime and the Visual Novel : Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games : . — Jefferson, NC : McFarland & Company, 2010. — 262 p. — ISBN 978-0-7864-4427-4.
- Makoto Kuroda . Identity of Summoned Heroes : Aspects of Psyche and Phases of Persona in Fate/stay night : // Existence, Phenomenon and Personality. — 2013. — P. 42—100.
- Josiah Lebowitz, Chris Klug. Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories :. — New York : Elsevier, 2011. — 320 p. — ISBN 978-0-240-81717-0.
- Fate/Complete Material : II Character Material : / Type-Moon. — Tokyo : Enterbrain, 2010. — 258 p. — ISBN 978-4047266803.
- Fate/Complete Material : III Material World : / Type-Moon. — Tokyo : Enterbrain, 2010. — 315 p. — ISBN 978-4047269026.
- Fate/Side Material : / Type-Moon. — Winfanworks, 2004. — 100 p.
- Fate/stay night : Anime Spiritual :. — Tokyo : Kadokawa Shoten, 2006. — 144 p. — ISBN 978-4048539937.
- Fate/stay night : Visual Story : / Type-Moon. — Tokyo : Enterbrain, 2007. — 256 p. — ISBN 978-4757737235.
- Fate/secret book : / Type-Moon. — Tokyo : Kadokawa Shoten, 2005. — 100 p.
- Fate/Zero material : / Type-Moon. — Winfanworks, 2008. — 147 p.
- Prototype material : / Type-Moon. — Colophon, 2011. — 68 p.
- NewtypeSpecial 劇場版「Fate/stay night[Heaven's Feel]」 I.presage flower :// Newtype. — Tokyo : Kadokawa Shoten, 2018. — 104 p. — ISBN 978-4041062203.
|Wikimedia Commons has media related to Fate/stay night.|
- Fate/stay night at Type-Moon (in Japanese)
- Fate/stay night [Réalta Nua] PS Vita official website (in Japanese)
- Fate/stay night at The Visual Novel Database