Portal:Mathematics
The Mathematics Portal
Mathematics is the study of numbers, quantity, space, pattern, structure, and change. Mathematics is used throughout the world as an essential tool in many fields, including natural science, engineering, medicine, and the social sciences. Applied mathematics, the branch of mathematics concerned with application of mathematical knowledge to other fields, inspires and makes use of new mathematical discoveries and sometimes leads to the development of entirely new mathematical disciplines, such as statistics and game theory. Mathematicians also engage in pure mathematics, or mathematics for its own sake, without having any application in mind. There is no clear line separating pure and applied mathematics, and practical applications for what began as pure mathematics are often discovered.
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The four charts each map part of the circle to an open interval, and together cover the whole circle. Image credit: User:KSmrq |
A manifold is an abstract mathematical space in which every point has a neighborhood which resembles Euclidean space, but in which the global structure may be more complicated. In discussing manifolds, the idea of dimension is important. For example, lines are one-dimensional, and planes two-dimensional.
In a one-dimensional manifold (or one-manifold), every point has a neighborhood that looks like a segment of a line. Examples of one-manifolds include a line, a circle, and two separate circles. In a two-manifold, every point has a neighborhood that looks like a disk. Examples include a plane, the surface of a sphere, and the surface of a torus.
Manifolds are important objects in mathematics and physics because they allow more complicated structures to be expressed and understood in terms of the relatively well-understood properties of simpler spaces.
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The sieve of Eratosthenes is a simple algorithm for finding all prime numbers up to a specified maximum value. It works by identifying the prime numbers in increasing order while removing from consideration composite numbers that are multiples of each prime. This animation shows the process of finding all primes no greater than 120. The algorithm begins by identifying 2 as the first prime number and then crossing out every multiple of 2 up to 120. The next available number, 3, is the next prime number, so then every multiple of 3 is crossed out. (In this version of the algorithm, 6 is not crossed out again since it was just identified as a multiple of 2. The same optimization is used for all subsequent steps of the process: given a prime p, only multiples no less than p^{2} are considered for crossing out, since any lower multiples must already have been identified as multiples of smaller primes. Larger multiples that just happen to already be crossed out—like 12 when considering multiples of 3—are crossed out again, because checking for such duplicates would impose an unnecessary speed penalty on any real-world implementation of the algorithm.) The next remaining number, 5, is the next prime, so its multiples get crossed out (starting with 25); and so on. The process continues until no more composite numbers could possibly be left in the list (i.e., when the square of the next prime exceeds the specified maximum). The remaining numbers (here starting with 11) are all prime. Note that this procedure is easily extended to find primes in any given arithmetic progression. One of several prime number sieves, this ancient algorithm was attributed to the Greek mathematician Eratosthenes (d. c. 194 BCE) by Nicomachus in his first-century (CE) work Introduction to Arithmetic. Other more modern sieves include the sieve of Sundaram (1934) and the sieve of Atkin (2003). The main benefit of sieve methods is the avoidance of costly primality tests (or, conversely, divisibility tests). Their main drawback is their restriction to specific ranges of numbers, which makes this type of method inappropriate for applications requiring very large prime numbers, such as public-key cryptography.
Did you know -
- ...that the Rule 184 cellular automaton can simultaneously model the behavior of cars moving in traffic, the accumulation of particles on a surface, and particle-antiparticle annihilation reactions?
- ...that a nonconvex polygon with three convex vertices is called a pseudotriangle?
- ...that the axiom of choice is logically independent of the other axioms of Zermelo–Fraenkel set theory?
- ...that the Pythagorean Theorem generalizes to any three similar shapes on the three sides of a right-angled triangle?
- ...that the orthocenter, circumcenter, centroid and the centre of the nine-point circle all lie on one line, the Euler line?
- ...that an arbitrary quadrilateral will tessellate?
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